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Brightness, contrast, saturation sliders and the color correction texture have no effect on the displayed scene.
Both glow and adjustments are enabled on the example below.
OpenGL
Vulkan
Steps to reproduce
Switch to the OpenGL driver in the Project Settings.
Make sure to start the editor with single-window mode enabled afterwards. This can be done by enabling Single Window Mode in the Editor Settings before changing the driver, or by opening the project in the editor directly with the --single-windowcommand line argument.
Add a WorldEnvironment node, a Camera3D node and a MeshInstance3D in front of the camera.
Enable glow. Change brightness/contrast/saturation to make a visible difference in the scene.
Related to #66455.
Godot version
4.0.beta (53d2a9a)
System information
Fedora 36, GeForce GTX 1080 (NVIDIA 515.65.01)
Issue description
Brightness, contrast, saturation sliders and the color correction texture have no effect on the displayed scene.
Both glow and adjustments are enabled on the example below.
OpenGL
Vulkan
Steps to reproduce
--single-window
command line argument.Minimal reproduction project
test_opengl_glow_adjustments_editor.zip
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