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Related to #68464.
v4.0.alpha16.official [86dd3f3]
Arch Linux, Vulkan Clustered, Nvidia 1660(Nvidia open driver 515.65.01-11)
Note: issue is more visible when the camera is close to the specular lobes.
Lighting problem.zip
The text was updated successfully, but these errors were encountered:
There's likely a NaN or infinite value being generated as a result of a division by zero or something similar in the shader.
Sorry, something went wrong.
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Related to #68464.
Godot version
v4.0.alpha16.official [86dd3f3]
System information
Arch Linux, Vulkan Clustered, Nvidia 1660(Nvidia open driver 515.65.01-11)
Issue description
Note: issue is more visible when the camera is close to the specular lobes.
Steps to reproduce
Minimal reproduction project
Lighting problem.zip
The text was updated successfully, but these errors were encountered: