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Godot 4 Alpha dont load projects #63591

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VictorRandall opened this issue Jul 28, 2022 · 7 comments
Closed

Godot 4 Alpha dont load projects #63591

VictorRandall opened this issue Jul 28, 2022 · 7 comments

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@VictorRandall
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Godot version

4.0 alpha versions, official releases in the archives

System information

Linux Mint

Issue description

i have already tried update everything, but every time i open a project in godot 4.0 i just crashes with the following message:

================================================================
handle_crash: Program crashed with signal 11
Engine version: Godot Engine v4.0.alpha12.official (2c11e6d9efc42370a8d7537eaff8b1ea78a283e5)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] linux-gate.so.1(__kernel_sigreturn+0) [0xf7fceb70] (??:0)
-- END OF BACKTRACE --
================================================================

but before that, it reports two errors:

ERROR: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
   /usr/lib/x86_64-linux-gnu/libvulkan_intel.so: wrong ELF class: ELFCLASS64
   Objects - 1
   	Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 247537936
  at: _debug_messenger_callback (drivers/vulkan/vulkan_context.cpp:159)
ERROR: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
   /usr/lib/x86_64-linux-gnu/libvulkan_radeon.so: wrong ELF class: ELFCLASS64
   Objects - 1
   	Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 247537936
  at: _debug_messenger_callback (drivers/vulkan/vulkan_context.cpp:159)

Steps to reproduce

godot 4.0 alpha 12 is the most recent version that has this error, but it also happens with other versions of alpha builds

Minimal reproduction project

No response

@akien-mga
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akien-mga commented Jul 28, 2022

Can you provide more details on your system (CPU, GPU) and OS version? You seem to be running an x86_32 version of Linux?

This hasn't been tested much, there might be bugs indeed.

@VictorRandall
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VictorRandall commented Jul 28, 2022

i have tried both 32 bits and 64 bits and it also has this same bug, but here is some info about what i am using:
image

@akien-mga
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Your Linux Mint version is extremely old and its Vulkan drivers are basically broken. You should upgrade to a newer distro and that should solve it.

@VictorRandall
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oh ok

@Calinou
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Calinou commented Jul 28, 2022

Closing, as this isn't an issue we can resolve on our end until an OpenGL fallback is added (#58927).

@Calinou Calinou closed this as not planned Won't fix, can't repro, duplicate, stale Jul 28, 2022
@Calinou Calinou removed this from the 4.0 milestone Jul 28, 2022
Repository owner moved this from To Assess to Done in 4.x Priority Issues Jul 28, 2022
@Calinou Calinou added archived and removed bug labels Jul 28, 2022
@SLiV9
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SLiV9 commented Aug 1, 2022

Your Linux Mint version is extremely old and its Vulkan drivers are basically broken. You should upgrade to a newer distro and that should solve it.

I don't see how the 2019 LTS release of a popular OS counts as "extremely old", seeing as Windows 10 was released in 2015 and Windows 7 still has significant market share.

I agree that this is unsolveable the without OpenGL fallback, though.

@akien-mga
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akien-mga commented Aug 1, 2022

I don't see how the 2019 LTS release of a popular OS counts as "extremely old", seeing as Windows 10 was released in 2015 and Windows 7 still has significant market share.

Well:

  • Linux Mint 19 is based on Ubuntu 18.04.
  • Ubuntu 18.04 likely got feature frozen sometime in late 2017.
  • The Vulkan 1.0 specification was released in 2016. It took years for drivers to be compliant.

So in the context of Vulkan support, Linux Mint 19, Ubuntu 18.04 or Debian 9 are indeed too old. I wish those distros would provide newer Mesa versions but since they don't, users who care about gaming should definitely update to recent OSes (Ubuntu 22.04, Fedora 36, etc.).

I agree that this is unsolveable the without OpenGL fallback, though.

Yes once OpenGL fallback is added Godot 4 should run on those older distros too. This issue was closed because it's an unsolveable issue with broken Vulkan drivers, but we already have other issues tracking the need for OpenGL fallback.

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