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When a new track is created for a discrete property, like a resource, or a bool, the RESET track for that property is created in continuous mode, which sometimes (couldn't figure out the reproduction conditions) results in said property not resetting when the RESET animation is played (this is fixed by manually setting the track to Discrete).
Steps to reproduce
Create a new scene consisting of an AnimationPlayer
Create a new animation
While the Animation Panel is open click on the keyframe button for the property Reset On Save (though any boolean property will do)
When prompted leave as is and click create
Notice the track in the RESET animation is set to Continuous
While the track in the actual animation is set to Discrete
Minimal reproduction project
(omitted since it occurs while editing and it can be reproduced using a scene composed of just an AnimationPlayer)
The text was updated successfully, but these errors were encountered:
@KoBeWi the specific instance where this quirk became, or rather uncovered, a bug involved a shader material property not being reset in the RESET animation until the mode was set to Discrete. I can still reproduce it in my project, but I couldn't isolate the bug, I'll try to come up with a minimal reproduction project.
Godot version
v3.4.4.stable.official [419e713]
System information
Ubuntu 20.04.3 LTS
Issue description
When a new track is created for a discrete property, like a resource, or a bool, the RESET track for that property is created in continuous mode, which sometimes (couldn't figure out the reproduction conditions) results in said property not resetting when the RESET animation is played (this is fixed by manually setting the track to Discrete).
Steps to reproduce
Minimal reproduction project
(omitted since it occurs while editing and it can be reproduced using a scene composed of just an AnimationPlayer)
The text was updated successfully, but these errors were encountered: