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I have no idea what is going on here besides my description, but if the fog needs to be recalculated for whatever reason, I would expect it to update back to the desired density/look according to the settings without having to move the mouse or provide any other sort of input.
Steps to reproduce
Enable VolumetricFog in the WorldEnvironment
Add Camera and enable Preview Camera in a separate Viewport
Resize Viewports by dragging the seperation
Don't move mouse cursor to observe VolumetricFog not updating back to it's original and intended density/look
move mouse cursor slowly to force the Engine to update VolumetricFog. Observe how it only updates incrementally: If you stop moving the mouse, it will stop updating back to intended density/look according to the VolumetricFogs settings.
move mouse cursor fast to force VolumetricFog to update all the way back to the normal - it's the settings.
Godot version
4.0 Alpha11
System information
Win Nvidea 765M
Issue description
See "steps to reproduce" below.
volumetric_fog_apha11_02.mp4
I have no idea what is going on here besides my description, but if the fog needs to be recalculated for whatever reason, I would expect it to update back to the desired density/look according to the settings without having to move the mouse or provide any other sort of input.
Steps to reproduce
Minimal reproduction project
volumetric_fog_cam_preview_bug.zip
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