You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Fog (the non-volumetric kind) is not applied to 3D objects when using the Vulkan Mobile backend. It works when using the Vulkan Clustered backend.
Vulkan Clustered backend
Vulkan Mobile backend
Steps to reproduce
Add a MeshInstance3D node with any PrimitiveMesh resource inside.
Add a WorldEnvironment node. Enable Fog (not Volumetric Fog) in the Environment resource. Increase the density to something easily visible such as 0.05.
Move the camera away from the object. Notice fog becoming stronger over distance.
Switch to Vulkan Mobile backend in the project settings (search for back end).
Note: The MRP linked below already uses the Vulkan Mobile backend by default.
Restart the editor. Notice fog only affects the background sky, not the object.
Godot version
4.0.dev (2a9dd65)
System information
Fedora 34, GeForce GTX 1080 (NVIDIA 470.74)
Issue description
Fog (the non-volumetric kind) is not applied to 3D objects when using the Vulkan Mobile backend. It works when using the Vulkan Clustered backend.
Vulkan Clustered backend
Vulkan Mobile backend
Steps to reproduce
0.05
.back end
).Minimal reproduction project
test_vulkan_clustered_vs_mobile_fog.zip
The text was updated successfully, but these errors were encountered: