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ConcavePolygonShape triggers error on editor startup with GodotPhysics 3D #55080
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There's a difference between So this might have been fixed in |
I have the same Err when i compiled godot with this command : I disabled gdscript since i only want to use C# maybe GDnative.
|
Run your project and see if physics still work correctly 🙂 That said, disabling the GDScript module won't decrease binary size by much. Using |
yes everything works fine i had no problems. |
I have the exact same error with v3.5.1.stable.official [6fed1ff] and thought first it's an issue with my project |
Godot version
3.4.stable, 3.x (d3659ee)
System information
Linux, Mageia 9 x86_64
Issue description
Similar to #32216, there's still one case which is still reproducible in
3.x
:A backtrace points at
PhysicsServerSW::shape_get_data
called byConcavePolygonShape::get_faces
:Like #32216, this is probably triggered by the EditorHelp generation code. The error happens when opening the editor, and not when running a project.
Adding a
CollisionShape
withConcavePolygonShape
in a scene also triggers this error:This also happens when disabling Bullet with
module_bullet_enabled=yes
, since it falls back to GodotPhysics when still usingDEFAULT
as 3D physics backend.Steps to reproduce
Minimal reproduction project
TestGodotPhysics.zip
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