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Editor does not start with "ERROR: start: WASAPI: Start failed" #53045

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Tracked by #76797
KawaiiSelbst opened this issue Sep 25, 2021 · 4 comments
Open
Tracked by #76797

Editor does not start with "ERROR: start: WASAPI: Start failed" #53045

KawaiiSelbst opened this issue Sep 25, 2021 · 4 comments

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@KawaiiSelbst
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Godot version

3.3.3.stable.mono.official.b973f997f

System information

Windows 10

Issue description

When I start Godot an error occurs, here is the console output:
`Godot Engine v3.3.3.stable.mono.official.b973f997f - https://godotengine.org
OpenGL ES 2.0 Renderer: AMD Radeon RX 5700 XT
OpenGL ES Batching: ON

ERROR: start: WASAPI: Start failed
At: drivers/wasapi/audio_driver_wasapi.cpp:775
Mono: Log file is: 'C:\Users\askar\AppData\Roaming/Godot/mono/mono_logs/2021-09-25_07.17.42_16336.log'`

The sound does not work accordingly

Steps to reproduce

Start Godot Engine v3.3.3.stable.mono.official.b973f997f

Minimal reproduction project

No response

@Calinou
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Calinou commented Sep 25, 2021

Do you have any audio output devices available? Did you block applications from playing sound somehow (e.g. in Windows' privacy settings)?

Does the editor work otherwise, or did it crash on startup?

@Calinou Calinou changed the title ERROR: start: WASAPI: Start failed in Godot 3.3.3 Stable Mono Editor does not start with "ERROR: start: WASAPI: Start failed" Sep 25, 2021
@KawaiiSelbst
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KawaiiSelbst commented Sep 25, 2021

Do you have any audio output devices available? Did you block applications from playing sound somehow (e.g. in Windows' privacy settings)?
Does the editor work otherwise, or did it crash on startup?

The editor works, but no sound.
There are sound output devices, no blocking, Godot version is not Mono works without errors, also version v3.4.beta5.mono.official.dd0ee4872 starts without errors

@zhagsenkk
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Godot Engine v4.0.dev.calinou.4d08a737f - https://godotengine.org
Vulkan API 1.2.141
WARNING: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
ReadDataFilesInRegistry: Registry lookup failed to get layer manifest files.
Objects - 1
Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 93292176
at: _debug_messenger_callback (drivers/vulkan/vulkan_context.cpp:154)
Using Vulkan Device #0: NVIDIA - GeForce GTX 750 Ti
WARNING: Property not found: audio/output_latency
at: _get (core/config/project_settings.cpp:238)
ERROR: WASAPI: SetClientProperties failed with error 0xffffffff88890027.
at: (drivers/wasapi/audio_driver_wasapi.cpp:310)
ERROR: WASAPI: init_render_device error
at: init (drivers/wasapi/audio_driver_wasapi.cpp:506)

ERROR: WASAPI: Start failed
at: start (drivers/wasapi/audio_driver_wasapi.cpp:866)

@MJacred
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MJacred commented May 19, 2023

@zhagsenkk, @KawaiiSelbst: Can you test with Godot 4.0.2, please?

This issue was probably fixed with #52654 (commit came in in 2-3 weeks after v4.0.dev.calinou.4d08a737f)

If the error is also present in Godot 3.5, then the PR above can probably be backported

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