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I can confirm the error on my system (Windows 10, Ryzen 5, RX 570). But I already get it when pushing one arrow-key once (so not time depended). After receiving the error I just waited a few seconds and got another one which then floods the console log:
E 0:00:12.303 get_quat: Basis must be normalized in order to be casted to a Quaternion. Use get_rotation_quat() or call orthonormalized() instead.
<C++ Error> Condition "!is_rotation()" is true. Returned: Quat()
<C++ Source> core/math/basis.cpp:791 @ get_quat()
<Stack Trace> FSM.gd:25 @ _process()
This error seems to be time depended because I wasn't able to directly reproduce it.
The errors are pointing at
funcPhysics(delta): # <- called on _physics_processvardir=FSM.direction*FSM.vel*deltaFSM.Root.move_and_collide(Vector3(dir.x, 0, dir.y), false) # <- Error 1
pouleyKetchoupp
changed the title
Running project gives recover from penetration error.
[Bullet] Running project gives recover from penetration error.
Oct 1, 2021
Godot version
3.3.2 (stable official)
System information
Kubuntu 21.04 (Hirsute) GLES 3 renderer.
Issue description
After compiling a project without issues and compiling without error, after 2 minutes on average I get this error:
E 0:00:05.563 recover_from_penetration: Condition "shape_idx < 0 || shape_idx >= cs->getNumChildShapes()" is true. Returned: false
<Fuente C++> modules/bullet/space_bullet.cpp:1294 @ recover_from_penetration()
WALK.gd:41 @ Physics()
FSM.gd:29 @ _physics_process()
The WALK.gd:41 line is:
FSM.Root.move_and_collide(Vector3(dir.x, 0, dir.y), false)
Not sure what causes it, but the project runs without error around 1-2 minutes just fine and then spit that error.
Steps to reproduce
It happens after 1-2 minutes of playing the game.
Minimal reproduction project
Flor Game.tar.gz
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