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Sounds are playing with big delay on ASUS VivoBook 14 #50496
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Can you reproduce this in other applications playing sound (such as games)? System-wide tools like equalizers and sound processing utilities may add noticeable latency.
Did you switch to a newer Godot version in the meantime? 3.3 wasn't released a year ago. |
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What I mean is, did Godot 3.3 exhibit noticeable sound latency on your old laptop? Try comparing apples to apples – use the same Godot version on both machines 🙂 |
I tested it and everything is ok on my old laptop. |
This also seems to happen on Linux Mint |
The same questions I asked above apply to you as well 🙂
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Sorry for wasting your time, this "bug" seems to happen due to what exactly you've listed. |
This is a common issue with PulseAudio in my experience. If you saturate the CPU a lot, latency may go up and the only way to bring it back down is to reboot or kill PulseAudio (and let it restart on its own). Having long uptimes will make this more noticeable. |
I rebooted my laptop and it didn't help. |
What's the most recent godot version you've used that did not have this problem? |
Version 3.3.2 on any other computer |
Godot version
3.3 stable
System information
Windows 10, intel core i5, 8GB RAM
Issue description
I used Godot for a year and everything was ok. But few days ago I moved to a new laptop(better than previous) and now sounds in all Godot games(debug mode and .exe files) are playing with delay like 300ms.
Steps to reproduce
Just use AudioStreamPlayer or AudioStreamPlayer2D
Minimal reproduction project
It happens in every project
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