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Issues parsing ProjectSettings with keys in Chinese #49646
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Is it Android specific or happening on all exports / when running from editor?
This is UTF-8 parsing error. Might be overlong encoding (Is Android using some non-standard UTF-8 variant, like CESU-8?), or it's trying to parse non UTF-8 string as UTF-8 somewhere. It's hard to tell what's exactly going wrong without a reproduction project. |
Is your project created using the unofficial Chinese Power-up build (中文增强版)? The official build does not support using arbitrary Unicode as identifier yet, see godotengine/godot-proposals#916 |
Yes, third-party Godot. Other places are fine. The red circle is. |
Then this is indeed due to using characters outside the In case anyone wants to test, here is an MRP: ChinesePowerUp.zip. Export this project to any platform, not limited Android, and run the binary, and you'll get the same error log. |
Indeed. |
Godot version
3.3.2
System information
win10 64
Issue description
I wrote it in the red circle.
Chinese.
The following error occurred during Android debugging
Steps to reproduce
Automatically load gd
Minimal reproduction project
No response
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