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Crackly set_bus_volume_db if adjusted in real-time #48678

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mischiefaaron opened this issue May 12, 2021 · 3 comments
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Crackly set_bus_volume_db if adjusted in real-time #48678

mischiefaaron opened this issue May 12, 2021 · 3 comments

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@mischiefaaron
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I did not find any duplicate issues.

Godot version:
3.3 stable, but should affect every 3.x version as I've this issue the whole time issues.

OS/device including version:
Using the GLES2 renderer, a Geforce GTX 750 Ti & Linux Mint 19.2
I doubt it's graphics related, however. It may be a Linux exclusive issue as far as I'm aware.

Issue description:
I had my program adjust the volume during run-time of a bus. It would either be delayed in changing the volume by a very noticeable amount or have a loud crackle as it tried to change it. To get around this I adjust the player's volume in real-time instead which causes no such issues.

Steps to reproduce:
Use set_bus_volume_db on a bus in real time. Have the volume go up and down while playing some music and you should also experience the issue.

Minimal reproduction project:
I will make one later to demonstrate the issue clearly, just cataloguing the issue from my own game.

@Calinou
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Calinou commented May 12, 2021

Duplicate of #32882.

@mischiefaaron
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I am sorry I did not find that existing issue.
I searched for "set_bus_volume_db" expecting it to catch this, but I'm learning now that it did not search the actual issues' thread contents or I searched wrong. I will remember this and be more thorough with my searching.

@Calinou
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Calinou commented May 13, 2021

but I'm learning now that it did not search the actual issues' thread contents or I searched wrong.

GitHub's search does search in issue contents, but it may fail on words that aren't whole words (otherwise, there would be too many false positives).

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