Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Animation call method track sounds bleed through when using blendspaces #48318

Open
Tracked by #76797
MrAlienBoi opened this issue Apr 30, 2021 · 3 comments
Open
Tracked by #76797

Comments

@MrAlienBoi
Copy link

MrAlienBoi commented Apr 30, 2021

Godot version: 3.3 Stable

OS/device including version: Windows 10

Issue description:
When calling methods using keyed animation tracks, sounds would still register as blendspace value lerps resulting in looping effect.

Steps to reproduce:
Animation Player > Add track > Call method on animations to be used in a blendspace.
Setup the blendspace animation.
Setup the function to play the sound when animation is played.
Run.
Loop... loop... loop...

Minimal reproduction project:

@MrAlienBoi MrAlienBoi changed the title Animation call method track sounds bleed when using blendspaces Animation call method track sounds bleed through when using blendspaces Apr 30, 2021
@Calinou
Copy link
Member

Calinou commented May 15, 2021

@MrAlienBoi Please upload a minimal reproduction project to make this easier to troubleshoot.

@MrAlienBoi
Copy link
Author

@Calinou You'll be able to hear the loop when sneaking or in strafe mode which goes away after a few seconds.

Sound_Issue.zip

@TokageItLab
Copy link
Member

TokageItLab commented Jun 13, 2021

I would like a minimal project as the project is too big to determine the issue.

Does it relate to #49099? It's true that MethodTrack doesn't adjust the volume, unlike AudioTrack, so if you want to adjust the volume with MethodTrack, you need to get the blend value and adjust the volume yourself.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants