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Issue description:
When calling methods using keyed animation tracks, sounds would still register as blendspace value lerps resulting in looping effect.
Steps to reproduce:
Animation Player > Add track > Call method on animations to be used in a blendspace.
Setup the blendspace animation.
Setup the function to play the sound when animation is played.
Run.
Loop... loop... loop...
Minimal reproduction project:
The text was updated successfully, but these errors were encountered:
MrAlienBoi
changed the title
Animation call method track sounds bleed when using blendspaces
Animation call method track sounds bleed through when using blendspaces
Apr 30, 2021
I would like a minimal project as the project is too big to determine the issue.
Does it relate to #49099? It's true that MethodTrack doesn't adjust the volume, unlike AudioTrack, so if you want to adjust the volume with MethodTrack, you need to get the blend value and adjust the volume yourself.
Godot version: 3.3 Stable
OS/device including version: Windows 10
Issue description:
When calling methods using keyed animation tracks, sounds would still register as blendspace value lerps resulting in looping effect.
Steps to reproduce:
Animation Player > Add track > Call method on animations to be used in a blendspace.
Setup the blendspace animation.
Setup the function to play the sound when animation is played.
Run.
Loop... loop... loop...
Minimal reproduction project:
The text was updated successfully, but these errors were encountered: