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Issue description:
Audio playback has crackling noises on Chrome with HTML5 threads export. Follows up a discussion from #43210
Some tests that I did with my HW/SW setup:
Issue it's still there with older Chrome versions (80, 86)
Changing the output latency to 100ms doesn't mitigate the issue
Changing audio format to mp3 or ogg doesn't mitigate the issue
I cannot reproduce the issue on Firefox 87.0. Every combination of export and audio device works fine.
Video | Issue may be related to a specific combination of Chrome + motherboard audio card + audio driver: audio it's pretty bad on the motherboard audio (Starship/Matisse HD controller which it's my daily output audio device), but it's almost okay with the RODE-NT USB headphones output (it's a USB mic with integrated audio device).
However it still has some audio crackling.
Video | Single-thread export plays audio better than multi-thread export
Steps to reproduce:
I can reproduce the issue by simply playing an audio file with the official Godot Web Editor (see video).
Minimal reproduction project: Web Preview | Repo
Godot project with an AudioStreamPlayer playing a WAV audio. HTML5 exported with threads.
The text was updated successfully, but these errors were encountered:
akien-mga
changed the title
Crackling audio playback on Chrome with HTML5 threads export
Crackling audio playback on Chrome with HTML5 threads export (AudioWorklet)
Mar 30, 2021
Maybe a driver issue fixed by the upgrade?
Closing anyway since it can no longer be reproduced.
Feel free to comment below if you experience the issue again and I'll reopen it.
Godot version: 3.3rc6
OS/device including version:
Manjaro Linux + Chrome 89.0.4389.90.
More HW/SW info:
Issue description:
Audio playback has crackling noises on Chrome with HTML5 threads export. Follows up a discussion from #43210
Some tests that I did with my HW/SW setup:
Starship/Matisse HD controller
which it's my daily output audio device), but it's almost okay with theRODE-NT USB
headphones output (it's a USB mic with integrated audio device).However it still has some audio crackling.
Steps to reproduce:
I can reproduce the issue by simply playing an audio file with the official Godot Web Editor (see video).
Minimal reproduction project:
Web Preview | Repo
Godot project with an
AudioStreamPlayer
playing a WAV audio. HTML5 exported with threads.The text was updated successfully, but these errors were encountered: