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Animation tree blending bug #45235

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ICatRegister opened this issue Jan 16, 2021 · 1 comment
Closed

Animation tree blending bug #45235

ICatRegister opened this issue Jan 16, 2021 · 1 comment

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@ICatRegister
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Godot version:
3.2.3 stable

OS/device including version:
Windows 10

Issue description:
Setting the parameter to a negative value on the Blend3 node leads to jerking when switching animations if blending is enabled between these animations.
When using the Add3 node, it's even worse: the effect is the same, but the animation does not work with a negative parameter

anim_tree

Steps to reproduce:

  • Download the project.
  • Set the parameter on the Blend3 node to a negative value.
  • Switch between animations 1 and 2.

With a positive parameter on Blend3 or zero xfade_time on Transition node, the effect does not appear

Minimal reproduction project:

AnimTreeBlendBug.zip

@Calinou
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Calinou commented Jan 16, 2021

Duplicate of #37661 and possibly #23414.

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