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New CPU Lightmapper doesn't work on MacOS with IntelGPU #45091

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snougo opened this issue Jan 11, 2021 · 4 comments
Closed

New CPU Lightmapper doesn't work on MacOS with IntelGPU #45091

snougo opened this issue Jan 11, 2021 · 4 comments

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@snougo
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snougo commented Jan 11, 2021

Godot version:

Godot Engine v3.2.4.beta5 lightmapper bulid

OS/device including version:

屏幕快照 2021-01-11 13 58 21

Issue description:

after baking, I can't see anything but a piece of gray model

also I got error message when use GLES2
屏幕快照 2021-01-11 13 41 23

got error message when use GLES3
屏幕快照 2021-01-11 13 53 59
屏幕快照 2021-01-11 14 31 39

before baking
屏幕快照 2021-01-11 13 54 36

after baking
屏幕快照 2021-01-11 13 54 23

Steps to reproduce:
find some model to test
imported the model to engine
unwarp lightmap for each mesh
enabled "Use In Baked Light"
add a directional light and turn on shadow
add BakedLightmap node to the scene tree
click bake button and wait for finsihing

Minimal reproduction project:

https://drive.google.com/file/d/1GwlClcFxspsK7swA2SqnSnsIZWlupanF/view?usp=sharing

@snougo
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snougo commented Jan 11, 2021

here is the Baked Atlas Texture after baking, but it looks like this texture can't apply to the model
屏幕快照 2021-01-11 14 35 12

@JFonS
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JFonS commented Jan 11, 2021

Looks like I made some mistakes on the GLSL code, I will take a look.

@snougo
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snougo commented Jan 17, 2021

has be fixed in beta6

@snougo snougo closed this as completed Jan 17, 2021
@JFonS
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JFonS commented Jan 17, 2021

Thanks for testing!

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