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SpriteFrames not working with TextureAtlas!? #42806

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rakkarage opened this issue Oct 15, 2020 · 2 comments · Fixed by #56796
Closed

SpriteFrames not working with TextureAtlas!? #42806

rakkarage opened this issue Oct 15, 2020 · 2 comments · Fixed by #56796

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@rakkarage
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Godot version:
3.2.3

OS/device including version:
Ubuntu 20

Issue description:
I have a couple files like this that I am using to create a SpriteFrames for an AnimatedSprite.

Arrow

It works fine until I change import settings to combine some into a TextureAtlas? Then It changes and I cannot select the right tiles?

Steps to reproduce:

  1. animation is fine
  2. combine with other files into atlas
  3. animation broke?

Peek-2020-10-12-15-58

I have seen some related issues like this: #9340 but none really the same I think.

Minimal reproduction project:
https://github.com/rakkarage/TestAtlasAtlas

Thanks.

@Calinou
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Calinou commented Jul 10, 2021

Support for AtlasTexture was added to SpriteFrames in #37939.

@Calinou
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Calinou commented Aug 25, 2021

@rakkarage You should be able to work around this by following the steps described here: #51030 (comment)

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3 participants