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Godot version: 3.2.3
OS/device including version: Ubuntu 20
Issue description: I have a couple files like this that I am using to create a SpriteFrames for an AnimatedSprite.
It works fine until I change import settings to combine some into a TextureAtlas? Then It changes and I cannot select the right tiles?
Steps to reproduce:
I have seen some related issues like this: #9340 but none really the same I think.
Minimal reproduction project: https://github.com/rakkarage/TestAtlasAtlas
Thanks.
The text was updated successfully, but these errors were encountered:
Support for AtlasTexture was added to SpriteFrames in #37939.
Sorry, something went wrong.
@rakkarage You should be able to work around this by following the steps described here: #51030 (comment)
AtlasTexture
Successfully merging a pull request may close this issue.
Godot version:
3.2.3
OS/device including version:
Ubuntu 20
Issue description:
I have a couple files like this that I am using to create a SpriteFrames for an AnimatedSprite.
It works fine until I change import settings to combine some into a TextureAtlas? Then It changes and I cannot select the right tiles?
Steps to reproduce:
I have seen some related issues like this: #9340 but none really the same I think.
Minimal reproduction project:
https://github.com/rakkarage/TestAtlasAtlas
Thanks.
The text was updated successfully, but these errors were encountered: