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Godot version: 3.2.3-stable
Also tested on 3.2.2-stable and couldn't reproduce it.
OS/device including version:
Ubuntu Linux 16.04, 64-bit
GeForce GTX 970 with NVIDIA 384.130 driver
GLES3 backend
Issue description:
After upgrading to 3.2.3 we noticed some of the sprites in our project wobbling. I've attached an example as a reproducer. These are Sprite3D nodes with animated region_rects, but the wobbling may occur in other situations; I'm not certain.
In 3.2.2, notice the skull at the bottom of the Sprite is rock steady:
In 3.2.3 the skull appears to wobble side-to-side by fractions of a texture pixel:
(Apologies for the low-quality gifs.)
Steps to reproduce:
Open the reproduction project below in the Godot editor.
Select the AnimationPlayer node and preview an animation--idle and alt_idle demonstrate it most clearly.
Godot version: 3.2.3-stable
Also tested on 3.2.2-stable and couldn't reproduce it.
OS/device including version:
Ubuntu Linux 16.04, 64-bit
GeForce GTX 970 with NVIDIA 384.130 driver
GLES3 backend
Issue description:
After upgrading to 3.2.3 we noticed some of the sprites in our project wobbling. I've attached an example as a reproducer. These are Sprite3D nodes with animated region_rects, but the wobbling may occur in other situations; I'm not certain.
In 3.2.2, notice the skull at the bottom of the Sprite is rock steady:
In 3.2.3 the skull appears to wobble side-to-side by fractions of a texture pixel:
(Apologies for the low-quality gifs.)
Steps to reproduce:
idle
andalt_idle
demonstrate it most clearly.Minimal reproduction project:
wobbly_sprites.zip
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