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Gdodt Editor Version : 3.2.1 Stable Windows Version : Win10 Android Version : 10 Phone Model : Huawei ELE-AL00
Project settings--Audio--Mix Rate : (8000、16000、or other) default_bus_layout--Record--Format : 8-Bit
Recording parameters are normal in Windows
But the parameters are abnormal after recording on Android Mix_Rate : always 44100
**When using Android recording! Project settings--Audio--Mix Rate : (8000、16000、or other) This parameter does not take effect on Android when setting!
It is recommended to add "Mix Rate" property setting in "Audioeffectrecord"**
The text was updated successfully, but these errors were encountered:
If this is the code in AudioDriverOpenSL::capture_init_device, Godot only seems to support 44.1khz 16bit on Android.
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Gdodt Editor Version : 3.2.1 Stable
Windows Version : Win10
Android Version : 10
Phone Model : Huawei ELE-AL00
Project settings--Audio--Mix Rate : (8000、16000、or other)
default_bus_layout--Record--Format : 8-Bit
Recording parameters are normal in Windows
But the parameters are abnormal after recording on Android
Mix_Rate : always 44100
**When using Android recording!
Project settings--Audio--Mix Rate : (8000、16000、or other)
This parameter does not take effect on Android when setting!
It is recommended to add "Mix Rate" property setting in "Audioeffectrecord"**
The text was updated successfully, but these errors were encountered: