Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Abnormal Android audio recording #39631

Open
Tracked by #76797
316902108 opened this issue Jun 18, 2020 · 1 comment
Open
Tracked by #76797

Abnormal Android audio recording #39631

316902108 opened this issue Jun 18, 2020 · 1 comment

Comments

@316902108
Copy link

Gdodt Editor Version : 3.2.1 Stable
Windows Version : Win10
Android Version : 10
Phone Model : Huawei ELE-AL00

Project settings--Audio--Mix Rate : (8000、16000、or other)
default_bus_layout--Record--Format : 8-Bit

Recording parameters are normal in Windows

But the parameters are abnormal after recording on Android
Mix_Rate : always 44100

**When using Android recording!
Project settings--Audio--Mix Rate : (8000、16000、or other)
This parameter does not take effect on Android when setting!

It is recommended to add "Mix Rate" property setting in "Audioeffectrecord"**

@lawnjelly
Copy link
Member

If this is the code in AudioDriverOpenSL::capture_init_device, Godot only seems to support 44.1khz 16bit on Android.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants