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[Bullet] KinematicBody: move_and_slide_with_snap intersection edges problem #34436

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Tracked by #45022
Janders1800 opened this issue Dec 18, 2019 · 7 comments
Closed
Tracked by #45022

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@Janders1800
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Godot version:
3.2 beta 4

OS/device including version:
Zorin OS 15 (Ubuntu 18.04)

Issue description:
Wen moving from a staticbody to another (as a floor) is like the kinematicbody goes trough a bump on the intersection edges of the staticbodies. This only happens with move_and_slide_with_snap.

Steps to reproduce:
See project.

Minimal reproduction project:
MASWS-Problem.zip

@Janders1800
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I should add this does not happens on 3.1

@jamie-pate
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@madmiraal
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This is also fixed with #35945 and its 3.2 version #37498.

@Janders1800
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Janders1800 commented Nov 3, 2020

But those PRs are not merged, will they be to 3.2.4 beta-2?

The bug is still present on 3.2.4 beta-1.

@hoontee
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hoontee commented Nov 3, 2020

@Janders1800 No, he's just saying that the bug is confirmed fixed in the PRs themselves. They're currently awaiting approval.

@pouleyKetchoupp pouleyKetchoupp changed the title KinematicBody: move_and_slide_with_snap intersection edges problem [Bullet] KinematicBody: move_and_slide_with_snap intersection edges problem Jan 7, 2021
@pouleyKetchoupp
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Can be still reproduced in 3.2.4 beta 5, but occurs only when using Bullet Physics (default settings). Switching to Godot Physics 3D fixes the issue.

@akien-mga
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akien-mga commented May 19, 2022

Fixed by #56801.

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7 participants