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[Bullet] KinematicBody: move_and_slide_with_snap intersection edges problem #34436
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I should add this does not happens on 3.1 |
But those PRs are not merged, will they be to 3.2.4 beta-2? The bug is still present on 3.2.4 beta-1. |
@Janders1800 No, he's just saying that the bug is confirmed fixed in the PRs themselves. They're currently awaiting approval. |
Can be still reproduced in 3.2.4 beta 5, but occurs only when using Bullet Physics (default settings). Switching to Godot Physics 3D fixes the issue. |
Fixed by #56801. |
Godot version:
3.2 beta 4
OS/device including version:
Zorin OS 15 (Ubuntu 18.04)
Issue description:
Wen moving from a staticbody to another (as a floor) is like the kinematicbody goes trough a bump on the intersection edges of the staticbodies. This only happens with move_and_slide_with_snap.
Steps to reproduce:
See project.
Minimal reproduction project:
MASWS-Problem.zip
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