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Issue description:
Creating a new script that is not associated with any node and then renaming it from the godot editor will make the script no longer recognized.
A compilation error will be created indicating the following:
The source file was not found "and in these quotes the path to the script"
Adapting the class name to the new name of the script file will not solve the problem.
The problem is that the file "testScript.csproj" did not update the name of the script.
Steps to reproduce:
1 - Create a new script that is not associated with any node.
2 - I changed the name.
2 - Script file with new name
4 - Try to compile and the error will occur.
Minimal reproduction project:
Any empty project will be enough.
The text was updated successfully, but these errors were encountered:
Torguen
changed the title
Problem renamig script file in mono
Problem renaming script file in mono
Nov 19, 2019
Godot version:
3.2 beta 1 mono
OS/device including version:
Win10 64 Home
Issue description:
Creating a new script that is not associated with any node and then renaming it from the godot editor will make the script no longer recognized.
A compilation error will be created indicating the following:
The source file was not found "and in these quotes the path to the script"
Adapting the class name to the new name of the script file will not solve the problem.
The problem is that the file "testScript.csproj" did not update the name of the script.
Steps to reproduce:
1 - Create a new script that is not associated with any node.
2 - I changed the name.
2 - Script file with new name
4 - Try to compile and the error will occur.
Minimal reproduction project:
Any empty project will be enough.
The text was updated successfully, but these errors were encountered: