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@Calinou Trying EditorNavigationMeshGenerator to bake NavMesh in script at runtime but getting the below error, using 3.3.2 (stable) Mono 64-bit (tried with both C# and GDScript). Is this something that is supposed to be resolved by #34776 but was overlooked? Or am I missing something? The code here seems to suggest that it will fail if it's not run from editor, regardless of version or anything else.
ERROR: bake: Invoking EditorNavigationMeshGenerator::bake(...) in-game is not supported in Godot 3.2 or below. Aborting bake... At: modules/recast/navigation_mesh_generator.cpp:437
Godot version:
3.2.dev.custom_build. 02319dc
OS/device including version:
Ubuntu 19.04
Issue description:
Steps to reproduce:
Minimal reproduction project:
https://github.com/qarmin/The-worst-Godot-test-project/
commit 9f18c417a39afc63083eb555a99f612f3071a56a
ZIP - https://github.com/qarmin/The-worst-Godot-test-project/archive/9f18c417a39afc63083eb555a99f612f3071a56a.zip
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