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Animation tree animates too fast when multiple of the same scene are instanced. #22887
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I can confirm the issue still occurs in 72db300 |
From my observations, it seems the issue might be more complicated since in my game the player's AnimationTree speed is also directly related to the number of enemies which are instanced in the world (and enemies are not using AnimationTree at all). |
I found that the TPS demo hasn't this issue but I also encounter the same issue. |
See also MRP from #23529: AnimationTree.zip |
@nagasawamaki How is TPS working for you? If I make a scene with two instances of the robot (player or enemy) the speed increases as with any other AnimationTree scene instance |
Godot version: 3.1 alpha 1
OS/device including version: Windows 10
Issue description:
If a node is animated by an AnimationTree and it is instanced multiple times, each instance runs the animation faster. Two instances seems to double animation speed, three triples, ect.
Steps to reproduce:
Create a scene with an animation player and an animation. Have an animation tree within the scene run that animation. Instance multiple of the first scene within some other scene.
Minimal reproduction project:
Bug Test.zip
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