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Issue description:
I first tried to play with adding a .cs script to my main node where it popped up some kind of error but only at the end. the assembler code still appeared and the first time the build worked, but after detaching every c# script, I get this very error on my screenshot.
Can anyone help me?
Thank you in advance:)
The text was updated successfully, but these errors were encountered:
strangest thing: the problem somehow was resolved by changing the project.
edit: found out, that the .csproj data didn't update the compiled scripts.
i have to remove them manually. is this issue known?
chris-prenissl
changed the title
c# scripts are missing but my only scene doesn't has no script attached to
[found a workaround]c# scripts are missing but my only scene doesn't has no script attached to
Jul 30, 2018
**Godot version: 3.0.5 mono and 3.0.6 mono
https://www.dropbox.com/s/hhzbxqdw7hzl7bb/Bildschirmfoto%202018-07-30%20um%2013.58.18.png?dl=0
**OS/device including version: macos highsierra
Issue description:
I first tried to play with adding a .cs script to my main node where it popped up some kind of error but only at the end. the assembler code still appeared and the first time the build worked, but after detaching every c# script, I get this very error on my screenshot.
Can anyone help me?
Thank you in advance:)
The text was updated successfully, but these errors were encountered: