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[found a workaround]c# scripts are missing but my only scene doesn't has no script attached to #20602

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chris-prenissl opened this issue Jul 30, 2018 · 4 comments
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@chris-prenissl
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**Godot version: 3.0.5 mono and 3.0.6 mono
https://www.dropbox.com/s/hhzbxqdw7hzl7bb/Bildschirmfoto%202018-07-30%20um%2013.58.18.png?dl=0
**OS/device including version: macos highsierra

Issue description:
I first tried to play with adding a .cs script to my main node where it popped up some kind of error but only at the end. the assembler code still appeared and the first time the build worked, but after detaching every c# script, I get this very error on my screenshot.

Can anyone help me?
Thank you in advance:)

@chris-prenissl
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chris-prenissl commented Jul 30, 2018

strangest thing: the problem somehow was resolved by changing the project.

edit: found out, that the .csproj data didn't update the compiled scripts.
i have to remove them manually. is this issue known?

@chris-prenissl chris-prenissl changed the title c# scripts are missing but my only scene doesn't has no script attached to [found a workaround]c# scripts are missing but my only scene doesn't has no script attached to Jul 30, 2018
@paulloz
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paulloz commented Jul 31, 2018

Here are similar/related issues: #12415 #12917 #17281 #15624

@chris-prenissl
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thank you for the links. i just was in panic and didn‘t take enough time to search for a solution^^

@akien-mga
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Closing as duplicate of one or more of the above mentioned issues.

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