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Folder operations in FileSystem dock cause all assets to be rescanned #19991

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Zylann opened this issue Jul 5, 2018 · 5 comments
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Folder operations in FileSystem dock cause all assets to be rescanned #19991

Zylann opened this issue Jul 5, 2018 · 5 comments

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@Zylann
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Zylann commented Jul 5, 2018

Godot 3.0.4
Windows 10 64 bits

I tried deleting an empty folder and as soon as I do, Godot opens a loading popup in which it appears to re-scan every asset in the project, freezes a little, and resumes. Then I notice the empty folder I removed is still shown, and the file browser shows the entirety of my project as duplicate folders under it.
If I unfocus Godot and focus it again, the folder finally disappears.

Video:
https://youtu.be/HBWBYopradI

Update: Godot does this for any folder actually, not just empty ones.

@akien-mga akien-mga changed the title Deleting an empty folder causes all assets to be rescanned and breaks folder view for a moment Folder operations in FileSystem dock cause all assets to be rescanned Jul 24, 2018
@akien-mga akien-mga added bug and removed enhancement labels Jul 24, 2018
@akien-mga akien-mga added this to the 3.1 milestone Jul 24, 2018
@akien-mga
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Also valid in master branch as per #20202.

@akien-mga
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Is this still reproducible in the current master branch?

@akien-mga akien-mga modified the milestones: 3.1, 3.2 Jan 23, 2019
@Zylann
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Zylann commented Jan 23, 2019

Looks like it got fixed.

@akien-mga akien-mga modified the milestones: 3.2, 3.1 Jan 23, 2019
@LATRio
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LATRio commented Jul 18, 2021

Reproducable in 3.3.2 when creating a new folder. "Scanning files" message doesn't appear when deleting a folder, but deleted folder disappears after a while.
Windows 10 64 bit

@Calinou
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Calinou commented Jul 18, 2021

@LATRio Please open a new issue with a minimal reproduction project attached.

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