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GodotSharp Error #18883
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What version of mono do you have installed? For 3.0.3 you must have mono 5.10 |
OP says: Using Mono 5.4.1 Wasn't the idea behind bundling DLLs that we wouldn't have a strong requirement on the Mono version though? Or does that mean that people can use 5.10 or newer, but not older? |
5.10 did the trick did a few tests with different mono versions for clarification:
|
Bundling |
I was under the impression that was for running games, not necessarily developing them. |
@akien-mga We have to bundle a few more assemblies, not only mscorlib. I mention this in #18364. It's more even noticeable with 5.10 which replaced some assemblies with the CoreFX implementation. I ask for patience until I'm done with my obligations in a month, although I hope I can make some good progress with these issues by then in my free time. |
@rama0x9 Please re-test with Godot 3.2.3 and/or the master branch. Also, check if you have the latest Mono and .NET Core. If this issue does still exist for you, then you will need to include a minimal reproduction project. |
Closing due to lack of update. Please comment if you can still reproduce this issue in the latest stable version of Godot. |
Godot version:
GODOT 3.0.3 RC 2
OS/device including version:
Windows 10 64bit
Issue description:
Fresh project, press play and everything works but as soon as i make a new *.cs and attach to a node godot shows me an error : "Failed to build GodotSharp Solution". It was the same with 3.0.3 rc1. Current 3.0.2 stable works. Using Mono 5.4.1
Steps to reproduce:
Minimal reproduction project:
Fresh Prpject
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