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Physics2DServer doesn't send body info to signals #12215
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The 2.1 branch is no longer actively worked on by engine developers, unless critical fixes are needed for current games in production. As such we are now closing non-critical bug reports affecting only the 2.1 branch. Please comment if this was incorrectly triaged and is still relevant in 3.x versions. |
This appears to be happening with areas as well, |
Can anyone still reproduce this bug in Godot 3.2.1 or any later release (e.g. 3.2.2-beta4)? If yes, please ensure that an up-to-date Minimal Reproduction Project (MRP) is included in this report (a MRP is a zipped Godot project with the minimal elements necessary to reliably trigger the bug). You can upload ZIP files in an issue comment with a drag and drop. |
@KoBeWi It's still reproducible in Godot 3.2.2, but the thing is that this behaviour seems reasonable. |
I think |
Found on Linux Mint 18.1, Intel i7, NVIDIA Gtx 660m
Godot 2.1.4-stable
Using the Bullet Shower demo, place a break-point in the _on_player_body_enter_shape or _on_player_body_exit_shape functions . You'll notice that there is no body or information about the body per the debug screenshot attached. I found / reproduced this in another project when I was using the same technique as the Bullet Shower demo. I don't someone can remove the physics body based on collision without this information because there is no identifier present.
Link to minimal example project:
Use Bullet Shower Demo.
https://github.com/godotengine/godot-demo-projects/tree/2.1/2d/shower_of_bullets
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