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| title: "Dev snapshot: Godot 4.6 beta 2" | ||
| excerpt: The final development snapshot of 2025! | ||
| categories: [pre-release] | ||
| author: Thaddeus Crews | ||
| image: /storage/blog/covers/dev-snapshot-godot-4-6-beta-2.jpg | ||
| image_caption_title: Nine-Ball Roulette | ||
| image_caption_description: A game by WaveBox Labs | ||
| date: 2025-12-19 12:00:00 | ||
| --- | ||
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| As 2025 winds to a close, so too does our team for the holiday season. Before we head off, let us leave you with a parting gift: the final development build of the year, 4.6 beta 2! | ||
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| We've already discovered and tackled a fair number of regressions since [4.6 beta 1](/article/dev-snapshot-godot-4-5-beta-1/), which we're hoping will lend itself to a quick release cycle. However, there's still further bugfixing and testing to be done, so users are encouraged to report whatever new issues crop up this release. | ||
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| Please consider [supporting the project financially](#support), if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project. | ||
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| [Jump to the **Downloads** section](#downloads), and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the [**Web editor**](https://editor.godotengine.org/releases/4.6.beta1/), the [**XR editor**](https://www.meta.com/s/h9JcJGHfg), or the [**Android editor**](https://play.google.com/store/apps/details?id=org.godotengine.editor.v4) for this release. If you are interested in the latter, please request to join [our testing group](https://groups.google.com/g/godot-testers) to get access to pre-release builds. | ||
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| --- | ||
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| *The cover illustration is from* [**Nine-Ball Roulette**](https://store.steampowered.com/app/3376250/NineBall_Roulette/?curator_clanid=41324400), *a thriller where you and up to 3 friends take part in a relaxing game of pool with a little Russian Roulette on the side. You can buy the game on [Steam](https://store.steampowered.com/app/3376250/NineBall_Roulette/?curator_clanid=41324400), and check out the developers on [YouTube](www.youtube.com/@WaveBoxLabs)!* | ||
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| ## Highlights | ||
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| For an overview of what's new overall in Godot 4.6, have a look at the highlights for [4.6 beta 1](/article/dev-snapshot-godot-4-5-beta-1/), which cover a lot of the changes. This blog post only covers the changes between beta 1 and beta 2. This section covers the most relevant changes made since the beta 1 snapshot, which are largely regression fixes: | ||
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| - Editor: Disable tool button for multiple nodes ([GH-113944](https://github.com/godotengine/godot/pull/113944)). | ||
| - Editor: Fix shader editor minimum size ([GH-113916](https://github.com/godotengine/godot/pull/113916)). | ||
| - Editor: Show file when FileSystem is searched with UID ([GH-102789](https://github.com/godotengine/godot/pull/102789)). | ||
| - GUI: Fix `TextEdit` does not auto scroll properly on certain vertical sizes ([GH-113390](https://github.com/godotengine/godot/pull/113390)). | ||
| - Platforms: iOS: Automatically enable `iphone-ipad-minimum-performance-a12` if project is using Forward+/Mobile renderer ([GH-114098](https://github.com/godotengine/godot/pull/114098)). | ||
| - Platforms: Linux: X11: Fix input delay regression ([GH-113537](https://github.com/godotengine/godot/pull/113537)). | ||
| - Rendering: Update Mesa NIR to 25.3.1 + Make each SPIR-V -> DXIL conversion thread allocate from its own heap ([GH-113618](https://github.com/godotengine/godot/pull/113618)). | ||
| - Rendering: OpenGL: Split the ubos for motion vectors into separate uniforms to fix Adreno GPU crash ([GH-114175](https://github.com/godotengine/godot/pull/114175)), | ||
| - Thirdparty: Replace `minimp3` with `dr_mp3` ([GH-96547](https://github.com/godotengine/godot/pull/96547)). | ||
| - Thirdparty: SDL: Update to 3.2.28 ([GH-113968](https://github.com/godotengine/godot/pull/113968)). | ||
| - Translations: Sync with latest Weblate, new 4.6 strings are now [available to translate](https://contributing.godotengine.org/en/latest/other/translations.html). | ||
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| ## Changelog | ||
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| **64 contributors** submitted **198 fixes** for this release. See our [**interactive changelog**](https://godotengine.github.io/godot-interactive-changelog/#4.6-beta2) for the complete list of changes since [4.6-beta1](/article/dev-snapshot-godot-4-6-beta-1/). You can also review [all changes included in 4.6](https://godotengine.github.io/godot-interactive-changelog/#4.6) compared to the previous [4.5 feature release](/releases/4.5/). | ||
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| This release is built from commit [`551ce8d47`](https://github.com/godotengine/godot/commit/551ce8d47feda9c81c870314745366b24957624b). | ||
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| ## Downloads | ||
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| {% include articles/download_card.html version="4.6" release="beta2" article=page %} | ||
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| **Standard build** includes support for GDScript and GDExtension. | ||
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| **.NET build** (marked as `mono`) includes support for C#, as well as GDScript and GDExtension. | ||
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| {% include articles/prerelease_notice.html %} | ||
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| ## Known issues | ||
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| During the beta stage, we focus on solving both regressions (i.e. something that worked in a previous release is now broken) and significant new bugs introduced by new features. You can have a look at our current [list of regressions and significant issues](https://github.com/orgs/godotengine/projects/61) which we aim to address before releasing 4.6. This list is dynamic and will be updated if we discover new showstopping issues after more users start testing the beta snapshots. | ||
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| With every release, we accept that there are going to be various issues which have already been reported but haven't been fixed yet. See the GitHub issue tracker for a complete list of [known bugs](https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+label%3Abug). | ||
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| - XR: Motion vectors are currently broken in the compatibility renderer, causing geometry to predominantly render as black ([GH-107438](https://github.com/godotengine/godot/issues/107438)). | ||
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| ## Bug reports | ||
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| As a tester, we encourage you to [open bug reports](https://github.com/godotengine/godot/issues) if you experience issues with this release. Please check the [existing issues on GitHub](https://github.com/godotengine/godot/issues) first, using the search function with relevant keywords, to ensure that the bug you experience is not already known. | ||
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| In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in previous 4.x releases, but no longer works in this snapshot). | ||
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| ## Support | ||
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| Godot is a non-profit, open-source game engine developed by hundreds of contributors in their free time, as well as a handful of part and full-time developers hired thanks to [generous donations from the Godot community](https://fund.godotengine.org/). A big thank you to everyone who has contributed [their time](https://github.com/godotengine/godot/blob/master/AUTHORS.md) or [their financial support](https://github.com/godotengine/godot/blob/master/DONORS.md) to the project! | ||
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| If you'd like to support the project financially and help us secure our future hires, you can do so using the [Godot Development Fund](https://fund.godotengine.org/) platform managed by [Godot Foundation](https://godot.foundation/). There are also several [alternative ways to donate](/donate) which you may find more suitable. | ||
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| <a class="btn" href="https://fund.godotengine.org/">Donate now</a> | ||
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