Add 4.6-dev5 blog post#1217
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Got several areas expanded on with commented suggestions, though a few areas still need further expansion |
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Downgraded a few more sections to bullet-points, as a lot of these will get spotlighted in the 4.6 feature roundup blog post & I'd rather not hold out this release any longer |
| - Platforms: Wayland: Implement game embedding ([GH-107435](https://github.com/godotengine/godot/pull/107435)). | ||
| - Rendering: Refactor rendering driver copy APIs to fix several D3D12 issues ([GH-111954](https://github.com/godotengine/godot/pull/111954)). | ||
| - Rendering: TAA adjustment to reduce ghosting ([GH-112196](https://github.com/godotengine/godot/pull/112196)). | ||
| - XR: Add support for Android XR devices to the Godot XR Editor ([GH-112777](https://github.com/godotengine/godot/pull/112777)). |
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@dsnopek @BastiaanOlij Should we add a snippet about this? This is the first dev release that contains support for Android XR.
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I'm not sure what else we could add beyond the text in the bullet point? However, for the 4.6 stable blog post, we could probably fill up a section about Android XR
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| *The cover illustration is from* [**Kingdoms of the Dump**](https://store.steampowered.com/app/2159270/Kingdoms_of_the_Dump/?curator_clanid=41324400), *a SNES-inspired JRPG where Trash Can Knight, a trash can knight, guides their party through a fantasy world of garbage. You can get the game on [Steam](https://store.steampowered.com/app/2159270/Kingdoms_of_the_Dump/?curator_clanid=41324400), and check out the developer websites for [Roach Games](https://kingdomsofthedump.com/) and [Dream Sloth Games](https://www.dreamslothgames.com/).* |
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Since we usually showcase games made with the same Godot version as the release (3 or 4), it could be good to shoutout specifically that this is a 2.1 game (!).
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