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Fix unreachable pages in sidebar by using fake headers in index pages #9989

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9 changes: 3 additions & 6 deletions contributing/development/compiling/index.rst
Original file line number Diff line number Diff line change
Expand Up @@ -18,8 +18,7 @@ stripped of extra modules, or an executable targeting engine development.
The articles below should help you navigate configuration options available, as well as
prerequisites required to compile Godot exactly the way you need.

Basics of building Godot
------------------------
.. rubric:: Basics of building Godot

Let's start with basics, and learn how to get Godot's source code, and then which options
to use to compile it regardless of your target platform.
Expand All @@ -31,8 +30,7 @@ to use to compile it regardless of your target platform.
getting_source
introduction_to_the_buildsystem

Building for target platforms
-----------------------------
.. rubric:: Building for target platforms

Below you can find instructions for compiling the engine for your specific target platform.
Note that Godot supports cross-compilation, which means you can compile it for a target platform
Expand All @@ -51,8 +49,7 @@ will try their best to cover all possible situations.
cross-compiling_for_ios_on_linux
compiling_for_web

Other compilation targets and options
-------------------------------------
.. rubric:: Other compilation targets and options

Some additional universal compilation options require further setup. Namely, while Godot
does have C#/.NET support as a part of its main codebase, it does not get compiled by
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6 changes: 2 additions & 4 deletions contributing/development/core_and_modules/index.rst
Original file line number Diff line number Diff line change
Expand Up @@ -6,8 +6,7 @@ Engine core and modules
The following pages are meant to introduce the global organization of Godot Engine's
source code, and give useful tips for extending and fixing the engine on the C++ side.

Getting started with Godot's source code
----------------------------------------
.. rubric:: Getting started with Godot's source code

This section covers the basics that you will encounter in (almost) every source file.

Expand All @@ -25,8 +24,7 @@ This section covers the basics that you will encounter in (almost) every source
2d_coordinate_systems
scripting_development

Extending Godot by modifying its source code
--------------------------------------------
.. rubric:: Extending Godot by modifying its source code

This section covers what you can do by modifying Godot's C++ source code.

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3 changes: 1 addition & 2 deletions tutorials/scripting/index.rst
Original file line number Diff line number Diff line change
Expand Up @@ -10,8 +10,7 @@ Here, you will find information that is not already covered in more specific
sections. For instance, to learn about inputs, we recommend you to read
:ref:`Inputs <toc-learn-features-inputs>`.

Programming languages
---------------------
.. rubric:: Programming languages

The sections below each focus on a given programming language.

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