Rename shading language to GDShader #9984
Draft
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Closes godotengine/godot-proposals#4350.
Closes godotengine/godot-proposals#10784.
Companion PR to godotengine/godot#97298.
This is a placeholder draft. If godotengine/godot-proposals#10784 is approved, I'll go through the manual and make the required changes.
The places that definitely need to be changed are Shading Language/Introduction, the Shader class reference, and the GLSL Migration Guide. In places like compute shaders where godot does use GLSL, we should make the distinction that "GLSL is used, not GDShader"
Unlike the class ref, for the manual we don't need to replace every reference to the shading language with "GDShader" immediately, to avoid breaking translations.