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Update compiling_for_linuxbsd.rst Added a description that compiling for RISC-V devices #8863

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Feb 11, 2024

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Added a description that compiling for RISC-V devices requires the use of the Clang compiler

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godotengine/godot#80676

Added a description that compiling for RISC-V devices requires the use of the Clang compiler
@DSOE1024 DSOE1024 changed the title Update compiling_for_linuxbsd.rst Update compiling_for_linuxbsd.rst Added a description that compiling for RISC-V devices Jan 29, 2024
@AThousandShips AThousandShips added enhancement area:contributing Issues and PRs related to the Contributing/Development section of the documentation labels Jan 29, 2024
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I think it would be a good idea to put in that you use Clang because libatomic is broken in GCC. That would make it easier in the future to figure out if this needs updating or not, or is libatomic something that wont be fixed? (I don't know a lot about compilers)

@skyace65 skyace65 merged commit e31543b into godotengine:master Feb 11, 2024
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Thanks! And congrats on your first merged PR!

@mhilbrunner
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Cherry-picked to 4.2 in #9647.

@DSOE1024 DSOE1024 deleted the patch-1 branch September 30, 2024 02:24
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