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Update Environment and post processing for 4.6#11598

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mhilbrunner merged 1 commit into
godotengine:masterfrom
skyace65:AGX
Jan 13, 2026
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Update Environment and post processing for 4.6#11598
mhilbrunner merged 1 commit into
godotengine:masterfrom
skyace65:AGX

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@skyace65 skyace65 commented Jan 10, 2026

Does what the title says, at least mostly. There's several things on this page that need to be updated that aren't 4.6 specific, however I've updated a few things in addition to the 4.6 changes.

Changes

  • Update all UI images for 4.6
  • Update AGX information for changes from this PR
  • Document the camera feed background mode (Not from 4.6)
  • Fog and volumetric fog have been moved to where they show up in UI order
  • Moved/expanded information on camera attributes (Not from 4.6)

Not changed in this PR, but needs updating at some point

  • Explanation for frutsum options
  • Overhaul of the fog and volumetric fog section

@skyace65 skyace65 added this to the 4.6 milestone Jan 10, 2026
@skyace65 skyace65 requested a review from allenwp January 10, 2026 23:45
@skyace65 skyace65 added enhancement area:manual Issues and PRs related to the Manual/Tutorials section of the documentation topic:3d labels Jan 10, 2026
@skyace65 skyace65 force-pushed the AGX branch 2 times, most recently from 1df0724 to 20e6ae4 Compare January 10, 2026 23:55
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Thank you so much for updating all the images once again. :) LGTM, will wait a bit to give others a chance to glance at the content changes.

**Linear** or **AgX**.
**Linear**. If you're using AGX, the mobile renderer, and HDR in 2D is disabled,
then the value set here will be ignored, and a value of ``2.0`` will be used
instead
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Suggested change
instead
instead.


.. image:: img/environment_fog_depth_height.webp

Both of these fog types can have their curve tweaked, making their transition more or less sharp.
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Both of these fog types can have their curve tweaked, making their transition more or less sharp.
Both of these fog types can have their curves tweaked, making their transition more or less sharp.

They are distinct curves ("Lisa and Bob came in their car")

Two properties can be tweaked to make the fog effect more interesting:

The first is **Sun Scatter**, which makes use of the DirectionalLight3D's color
and energy in the current scene. When looking towards the directional light
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Suggested change
and energy in the current scene. When looking towards the directional light
and energy in the current scene. When looking toward the directional light

Nitpick, US English generally drops the "s"

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Thanks for the review request! This looks good enough to me, besides one small change suggestion that I’ve requested.

Comment thread tutorials/3d/environment_and_post_processing.rst Outdated
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Fixed

@mhilbrunner mhilbrunner merged commit dfd3c65 into godotengine:master Jan 13, 2026
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Thank you, and thanks for the reviews everyone! Merged. 🎉

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