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Docs related to lightmapping should state known issues with the current implementation #4350

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Pio64 opened this issue Nov 9, 2020 · 1 comment
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area:manual Issues and PRs related to the Manual/Tutorials section of the documentation enhancement

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@Pio64
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Pio64 commented Nov 9, 2020

Your Godot version:
3.2.3

Issue description:
Docs mislead users into thinking that Godot's lightmapper works fine, but that's not true. It's broken. There should be a big warning in the docs saying not to use it. Docs should also make it clear that there is no way to bake direct light in Godot, since GIProbes bake only indirect lighting - that is not mentioned on GIProbe's page.

URL to the documentation page:
https://docs.godotengine.org/en/stable/tutorials/3d/baked_lightmaps.html
https://docs.godotengine.org/en/stable/tutorials/3d/gi_probes.html

godot_lightmapper

@Pio64 Pio64 added the bug label Nov 9, 2020
@Calinou
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Calinou commented Nov 9, 2020

See godotengine/godot#38984. That pull request had a permanent node configuration warning on the BakedLightmap node at first, but I was told to remove it.

@Calinou Calinou added enhancement and removed bug labels Nov 9, 2020
@Calinou Calinou changed the title Docs related to lightmapping are misleading Docs related to lightmapping should state known issues with the current implementation Nov 9, 2020
@skyace65 skyace65 added the area:manual Issues and PRs related to the Manual/Tutorials section of the documentation label Dec 31, 2022
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