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Merge pull request #10001 from Calinou/high-level-multiplayer-clarify…
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…-authority

Clarify "authority" in High-level multiplayer
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mhilbrunner authored Oct 1, 2024
2 parents 98b1864 + fd241c7 commit 5d7703e
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4 changes: 3 additions & 1 deletion tutorials/networking/high_level_multiplayer.rst
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Expand Up @@ -282,7 +282,9 @@ The parameters and their functions are as follows:

``mode``:

- ``"authority"``: Only the multiplayer authority (the server) can call remotely.
- ``"authority"``: Only the multiplayer authority can call remotely.
The authority is the server by default, but can be changed per-node using
:ref:`Node.set_multiplayer_authority <class_Node_method_set_multiplayer_authority>`.
- ``"any_peer"``: Clients are allowed to call remotely. Useful for transferring user input.

``sync``:
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