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Adds ability to compile
godot-cpp
for the iOS devices (armv7, armv8) and simulator (x86_64).Currently, Godot export seems to ignore gdnative libs for the iOS, but adding appropriate static libs to the exported xcode project manually works OK (at least in the simulator).
Following Scons options have been added:
ios_arch
=arm64
(default),armv7
,x86_64
target architectureIPHONEPATH
= toolchain path (default value should work for normal xcode installation), SDK path is detected viaxcrun
utility.gdtl gdnative demo project running in simulator: