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It was discovered in one of my PRs on the main repo1 that the cache size for godot-cpp is huge. After a bit more digging, I believe that the main culprits are the library files; the equivalents of which are not cached in the main repo. This PR makes them uncached explicitly.
Footnotes
https://github.com/godotengine/godot/pull/97166#discussion_r1766720006 ↩