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[CI] Update macOS workers to macos-latest #1496

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merged 1 commit into from
Jun 18, 2024

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Faless
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@Faless Faless commented Jun 18, 2024

@Faless Faless added bug This has been identified as a bug topic:buildsystem Related to the buildsystem or CI setup labels Jun 18, 2024
@Faless Faless requested a review from a team as a code owner June 18, 2024 13:39
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dsnopek commented Jun 18, 2024

Thanks!

However, looking at Godot's CI, it's using macos-latest. Is there a reason we shouldn't do the same in godot-cpp?

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Is there a reason we shouldn't do the same in godot-cpp?

I don't think so, I suggest that this PR sets the builder to macos-latest.

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Faless commented Jun 18, 2024

However, looking at Godot's CI, it's using macos-latest. Is there a reason we shouldn't do the same in godot-cpp?

Updated to use macos-latest

GitHub actions no longer allow `macos-11` runners
@Faless Faless changed the title [CI] Update macOS workers to macos-12 [CI] Update macOS workers to macos-latest Jun 18, 2024
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Thanks!

@dsnopek dsnopek merged commit 068e930 into godotengine:master Jun 18, 2024
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@Faless Faless deleted the ci/fix-macos branch June 18, 2024 20:02
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dsnopek commented Jul 17, 2024

Cherry-picked for 4.2 in PR #1527

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dsnopek commented Jul 17, 2024

Cherry-picked for 4.1 in PR #1529

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