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Add Godot Keyring #366

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Oct 30, 2024
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3 changes: 2 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -211,7 +211,7 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support).
- [Maaack's Scene Loader](https://github.com/Maaack/Godot-Scene-Loader) - Scene loader that includes a loading screen, progress bar, and error handling.
- [Orchestrator](https://github.com/Vahera/godot-orchestrator) - Dialog and visual-scripting subsystem for 2D and 3D games.
- [PixelPen](https://github.com/pixelpen-dev/pixelpen) - Pixel art drawing and animation: Common drawing tools such as selection, shape creation, mirroring, tiling, and animation features within the Godot editor.
- [QuestSystem](https://github.com/ShomyKohai/quest-system) - A simple and extensible quest manager and creator.
- [QuestSystem](https://github.com/shomykohai/quest-system) - A simple and extensible quest manager and creator.
- [Scene Manager](https://github.com/glass-brick/Scene-Manager) - Make nice and customizable scene transitions in one line of code. *(Godot 3 and 4)*
- [Shaker](https://github.com/Eneskp3441/Shaker) - Plugin that adds shaking and emitters for cameras, nodes or any property in 2D and 3D.
- [SignalVisualizer](https://github.com/Ericdowney/SignalVisualizer) - Displays the current scene's signals and connections in a easy to read graph and tree dock.
Expand Down Expand Up @@ -329,6 +329,7 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support).
- [godot-jolt](https://github.com/godot-jolt/godot-jolt) - Allows you to use the [Jolt Physics Engine](https://github.com/jrouwe/JoltPhysics).
- [godot-luaAPI](https://github.com/WeaselGames/godot_luaAPI) - Module for creating sandboxed modding APIs with Lua. *(Godot 3 and 4)*
- [godot-rapier-2d](https://github.com/appsinacup/godot-rapier-2d) - A 2D [Rapier](https://github.com/dimforge/rapier) physics server for Godot.
- [Keyring](https://github.com/shomykohai/godot-keyring) - An utility to interact with the OS keyring to store credentials 🔑
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- [Texture Packer](https://github.com/Relintai/texture_packer) - Tools to layer, pack, and merge textures at runtime. *(Godot 3 and 4)*
- [Voxelman](https://github.com/Relintai/voxelman) - A voxel engine with more focus on editor integration, gameplay-related features, and extendability. *(Godot 3 and 4)*

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