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c: asyncEverything related to async tasks/signalsEverything related to async tasks/signalsfeatureAdds functionality to the libraryAdds functionality to the library
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As I understand it, the base Godot C++ GDExtension library doesn't handle async/yield. I recognize that gdext doesn't have the functionality either, even though gdnative version of godot-rust was able to do it.
- Is it even possible to get an await call to work?
- What would be the simplest way to enable this, even if it's not ideal?
Any hints for how to do this in gdext would be amazing, thank you!
jpchen, mingyang91, w4nderlust, musjj, nuzzles and 2 morejpchen, musjj and attila-lin
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c: asyncEverything related to async tasks/signalsEverything related to async tasks/signalsfeatureAdds functionality to the libraryAdds functionality to the library