A comprehensive mathematical utility library for Go, providing implementations of common geometric types and operations. This library is designed to be efficient, easy to use, and suitable for game development and graphics applications.
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Vector Types
Vector2
,Vector2i
- 2D vectors (float and integer)Vector3
,Vector3i
- 3D vectors (float and integer)Vector4
,Vector4i
- 4D vectors (float and integer)
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Rectangle Types
Rect2
,Rect2i
- 2D rectangles (float and integer)AABB
- Axis-Aligned Bounding Box
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Quaternion
- Full quaternion implementation for 3D rotations
go get github.com/realdream-ai/mathf
import "github.com/realdream-ai/mathf"
// Create vectors
v1 := mathf.NewVector2(1.0, 2.0)
v2 := mathf.NewVector2i(1, 2)
// Basic operations
sum := v1.Add(v2)
diff := v1.Sub(v2)
scaled := v1.Mul(2.0)
// Vector operations
dot := v1.Dot(v2)
length := v1.Length()
normalized := v1.Normalized()
import "github.com/realdream-ai/mathf"
// Create rectangles
rect := mathf.NewRect2(0, 0, 100, 100) // x, y, width, height
rect2 := mathf.NewRect2i(0, 0, 100, 100)
// Check if point is inside
point := mathf.NewVector2(50, 50)
isInside := rect.HasPoint(point)
// Rectangle operations
intersection := rect.Intersection(rect2)
merged := rect.Merge(rect2)
grown := rect.Grow(10)
import "github.com/realdream-ai/mathf"
// Create quaternion
q := mathf.NewQuaternion(x, y, z, w)
// Operations
rotated := q.Rotate(vector)
inverse := q.Inverse()
The library includes comprehensive test coverage. Run the tests using:
go test ./...
Contributions are welcome! Please feel free to submit a Pull Request.
Apache License 2.0
This library is inspired by Godot Engine's math utilities and the awesome library: xy, and designed to provide similar functionality in Go.