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chore: storing version and changelog
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BHSDuncan committed Sep 13, 2023
1 parent 3b55ec4 commit 58b4c67
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10 changes: 10 additions & 0 deletions CHANGELOG.md
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## [4.0.0-alpha.255](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.255) (2023-09-13)


### Bug Fixes

* allows queue_event to execute events located in a room instead of only objects in a room ([483873e](https://github.com/godot-escoria/escoria-demo-game/commit/483873e48b00f22d212a9a7bac012c7ede3ba61e))
* makes use of better-named method ([4669964](https://github.com/godot-escoria/escoria-demo-game/commit/4669964b572e3df8d722a8a5c353303292ca0854))



## [4.0.0-alpha.254](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.254) (2023-09-08)


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Expand Up @@ -267,7 +267,7 @@ func walk_stop(pos: Vector2) -> void:
# (if any), can be ESCItem or ESCLocation
if walk_context.target_object and \
walk_context.target_object.node.player_orients_on_arrival:

var orientation = _get_dir_deg(walk_context.target_object.node.interaction_angle + 90,
parent.animations)
if orientation >= parent.animations.dir_angles.size() or orientation < 0:
Expand All @@ -278,7 +278,7 @@ func walk_stop(pos: Vector2) -> void:
walk_context.target_object.node.get_path()
])
orientation = 0

last_dir = orientation
parent.get_animation_player().play(
parent.animations.idles[orientation].animation
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