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stable/Tf2CriticalHitsPlugin
testing/live/Tf2CriticalHitsPlugin
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[plugin ]
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- repository = " https://github.com/Berna-L /ffxiv-tf2-crit-plugin.git"
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- commit = " 67ce7e09f4014b3634462718565d77aa7ca6f729 "
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- owners = [" Berna-L " ]
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+ repository = " https://github.com/jkchen2 /ffxiv-tf2-crit-plugin.git"
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+ commit = " b6119d295632cd145f90308c36de4cc5a5a69887 "
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+ owners = [" jkchen2 " ]
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project_path = " Tf2CriticalHitsPlugin"
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changelog = """
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- Update for API 9.
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+ Updated for FFXIV 7.01
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"""
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[plugin ]
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- repository = " https://github.com/Berna-L /ffxiv-tf2-crit-plugin.git"
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- commit = " 04c67c409ccbcba45e1a1342d036482521cc32f2 "
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- owners = [" Berna-L " ]
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+ repository = " https://github.com/jkchen2 /ffxiv-tf2-crit-plugin.git"
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+ commit = " b6119d295632cd145f90308c36de4cc5a5a69887 "
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+ owners = [" jkchen2 " ]
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project_path = " Tf2CriticalHitsPlugin"
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changelog = """
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- [TF2-ish Critical Hits]
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- - Add option per job to set a minimum time between sounds.
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- - For example, if you set the time as 1000 ms and a critical hit sound is played,
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- no other sound (be it for critical hit, direct hit, critical heal etc.) will be played for the next second.
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- - Keep it at 0 ms to use the current behavior.
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-
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- (Thanks to Grayve for the idea and everyone at the Discord thread for the feedback!)
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+ Updated for FFXIV 7.01
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"""
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