Kod stands for Killer Of Dependency, a generics based dependency injection framework for Go.
Although it seems that most Go enthusiasts dislike dependency injection framework, many companies that widely use Go for their development projects have open-sourced their own dependency injection frameworks. For example, Google has open-sourced Wire, Uber has open-sourced Fx, and Facebook has open-sourced Inject. This is truly a strange phenomenon.
- Component Based: Kod is a component-based framework. Components are the building blocks of a Kod application.
- Configurable: Kod can use TOML/YAML/JSON files to configure how applications are run.
- Testing: Kod includes a Test function that you can use to test your Kod applications.
- Logging: Kod provides a logging API,
kod.L
. Kod also integrates the logs into the environment where your application is deployed. - OpenTelemetry: Kod relies on OpenTelemetry to collect trace and metrics from your application.
- Hooks: Kod provides a way to run code when a component start or stop.
- Interceptors: Kod has built-in common interceptors, and components can implement the following methods to inject these interceptors into component methods.
- Interface Generation: Kod provides a way to generate interface from structure.
- Code Generation: Kod provides a way to generate kod related codes for your kod application.
go install github.com/go-kod/kod/cmd/kod@latest
If the installation was successful, you should be able to run kod -h
:
A powerful tool for writing kod applications.
Usage:
kod [flags]
kod [command]
Available Commands:
callgraph generate kod callgraph for your kod application.
completion Generate the autocompletion script for the specified shell
generate generate kod related codes for your kod application.
help Help about any command
struct2interface generate interface from struct for your kod application.
Flags:
-h, --help help for kod
-t, --toggle Help message for toggle
-v, --version Help message for toggle
Use "kod [command] --help" for more information about a command.
In this section, we show you how to write Kod applications. To install Kod and follow along, refer to the Installation section. The full source code presented in this tutorial can be found here.
Kod's core abstraction is the component. A component is like an actor, and a Kod application is implemented as a set of components. Concretely, a component is represented with a regular Go interface, and components interact with each other by calling the methods defined by these interfaces.
In this section, we'll define a simple hello component that just prints a string and returns. First, run go mod init hello
to create a go module.
mkdir hello/
cd hello/
go mod init hello
Then, create a file called main.go
with the following contents:
package main
import (
"context"
"fmt"
"log"
"github.com/go-kod/kod"
)
func main() {
if err := kod.Run(context.Background(), serve); err != nil {
log.Fatal(err)
}
}
// app is the main component of the application. kod.Run creates
// it and passes it to serve.
type app struct{
kod.Implements[kod.Main]
}
// serve is called by kod.Run and contains the body of the application.
func serve(context.Context, *app) error {
fmt.Println("Hello")
return nil
}
kod.Run(...)
initializes and runs the Kod application. In particular, kod.Run
finds the main component, creates it, and passes it to a supplied function. In this example, app
is the main component since it contains a kod.Implements[kod.Main]
field.
go mod tidy
kod generate .
go run .
Hello
Components are Kod's core abstraction. Concretely, a component is represented as a Go interface and corresponding implementation of that interface. Consider the following Adder
component for example:
type Adder interface {
Add(context.Context, int, int) (int, error)
}
type adder struct {
kod.Implements[Adder]
}
func (*adder) Add(_ context.Context, x, y int) (int, error) {
return x + y, nil
}
Adder defines the component's interface, and adder defines the component's implementation. The two are linked with the embedded kod.Implements[Adder]
field. You can call kod.Ref[Adder].Get()
to get a caller to the Adder component.
A component implementation must be a struct that looks like:
type foo struct{
kod.Implements[Foo]
// ...
}
It must be a struct.
It must embed a kod.Implements[T]
field where T is the component interface it implements.
If a component implementation implements an Init(context.Context) error
method, it will be called when an instance of the component is created.
func (f *foo) Init(context.Context) error {
// ...
}
func (f *foo) Shutdown(context.Context) error {
// ...
}
Components can be lazily initialized by embedding a kod.LazyInit
field in the component implementation,
which will be initialized when the component is first used, instead of when the application starts.
Simple demo below:
type foo struct {
kod.Implements[Foo]
kod.LazyInit
}
Kod has built-in common interceptors, and components can implement the following methods to inject these interceptors into component methods:
func (f *foo) Interceptors() []interceptor.Interceptor {
return []interceptor.Interceptor{
kmetric.New(),
ktrace.New(),
}
}
Interface can be generated automatically by kod tool.
//go:generate kod struct2interface .
Kod uses config files, written in TOML, to configure how applications are run. A minimal config file, for example, simply lists the application name:
[kod]
name = "hello"
A config file may also contain component-specific configuration sections, which allow you configuring the components in your application. For example, consider the following Greeter
component.
type Greeter interface {
Greet(context.Context, string) (string, error)
}
type greeter struct {
kod.Implements[Greeter]
}
func (g *greeter) Greet(_ context.Context, name string) (string, error) {
return fmt.Sprintf("Hello, %s!", name), nil
}
Rather than hard-coding the greeting "Hello", we can provide a greeting in a config file. First, we define an options
struct.
type greeterOptions struct {
Greeting string
}
Next, we associate the options
struct with the greeter implementation by embedding the kod.WithConfig[T]
struct.
type greeter struct {
kod.Implements[Greeter]
kod.WithConfig[greeterOptions]
}
Now, we can add a Greeter section to the config file. The section is keyed by the full path-prefixed name of the component.
["example.com/mypkg/Greeter"]
Greeting = "Bonjour"
When the Greeter component is created, Kod will automatically parse the Greeter section of the config file into a greeterOptions
struct. You can access the populated struct via the Config
method of the embedded WithConfig
struct. For example:
func (g *greeter) Greet(_ context.Context, name string) (string, error) {
greeting := g.Config().Greeting
if greeting == "" {
greeting = "Hello"
}
return fmt.Sprintf("%s, %s!", greeting, name), nil
}
You can use TOML struct tags to specify the name that should be used for a field in a config file. For example, we can change the greeterOptions
struct to the following.
type greeterOptions struct {
Greeting string `toml:"my_custom_name"`
}
Also, we can use the kod.WithGlobalConfig
struct to read the whole config from the config file.
type greeter struct {
kod.Implements[Greeter]
kod.WithGlobalConfig[greeterOptions]
}
Now, we can add global configuration to the config file based on the greeterOptions
struct.
greeting = "Bonjour"
Kod includes a Test
function that you can use to test your Kod applications. For example, create an adder_test.go
file with the following contents.
package main
import (
"context"
"testing"
"github.com/go-kod/kod"
)
func TestAdd(t *testing.T) {
kod.RunTest(t, func(ctx context.Context, adder Adder) {
got, err := adder.Add(ctx, 1, 2)
if err != nil {
t.Fatal(err)
}
if want := 3; got != want {
t.Fatalf("got %q, want %q", got, want)
}
})
}
Run go test to run the test. kod.RunTest
will create a sub-test and within it will create an Adder component and pass it to the supplied function. If you want to test the implementation of a component, rather than its interface, specify a pointer to the implementing struct as an argument. For example, if the adderImpl
struct implemented the Adder interface, we could write the following:
kod.RunTest(t, func(ctx context.Context, adder *adderImpl) {
// Test adder...
})
You can also use kod.RunTest
to benchmark your application. For example, create an adder_benchmark.go file with the following contents.
package main
import (
"context"
"testing"
"github.com/go-kod/kod"
)
func BenchmarkAdd(b *testing.B) {
kod.RunTest(b, func(ctx context.Context, adder Adder) {
b.ResetTimer()
for i := 0; i < b.N; i++ {
_, err := adder.Add(ctx, 1, 2)
if err != nil {
b.Fatal(err)
}
}
})
}
You can replace a component implementation with a fake implementation in a test using kod.Fake
. Here's an example where we replace the real implementation of a Clock component with a fake implementation that always returns a fixed time.
// fakeClock is a fake implementation of the Clock component.
type fakeClock struct {
now int64
}
// Now implements the Clock component interface. It returns the current time, in
// microseconds, since the unix epoch.
func (f *fakeClock) Now(context.Context) (int64, error) {
return f.now, nil
}
func TestClock(t *testing.T) {
t.Run("fake", func(t *testing.T) {
// Register a fake Clock implementation with the runner.
fake := kod.Fake[Clock](&fakeClock{100})
// When a fake is registered for a component, all instances of that
// component dispatch to the fake.
kod.RunTest(t, func(ctx context.Context, clock Clock) {
now, err := clock.UnixMicro(ctx)
if err != nil {
t.Fatal(err)
}
if now != 100 {
t.Fatalf("bad time: got %d, want %d", now, 100)
}
fake.now = 200
now, err = clock.UnixMicro(ctx)
if err != nil {
t.Fatal(err)
}
if now != 200 {
t.Fatalf("bad time: got %d, want %d", now, 200)
}
}, kod.WithFakes(fake))
})
}
You can also provide the contents of a config file to a runner by setting the Runner.Config
field:
func TestArithmetic(t *testing.T) {
kod.RunTest(t, func(ctx context.Context, adder Adder) {
// ...
}, kod.WithConfigFile("testdata/config.toml"))
}
Kod provides a logging API, kod.L
. Kod also integrates the logs into the environment where your application is deployed.
Use the Logger method of a component implementation to get a logger scoped to the component. For example:
type Adder interface {
Add(context.Context, int, int) (int, error)
}
type adder struct {
kod.Implements[Adder]
}
func (a *adder) Add(ctx context.Context, x, y int) (int, error) {
// adder embeds kod.Implements[Adder] which provides the L method.
logger := a.L(ctx)
logger.DebugContext(ctx, "A debug log.")
logger.InfoContext(ctx, "An info log.")
logger.ErrorContext(ctx, "An error log.", fmt.Errorf("an error"))
return x + y, nil
}
Kod relies on OpenTelemetry to collect trace and metrics from your application.
Supported Environment Variables:
OTEL_SDK_DISABLED
: If set to true, disables the OpenTelemetry SDK. Default is false.OTEL_LOGS_EXPORTER
: The logs exporter to use. Supported values are "console" and "otlp", Default is "otlp".OTEL_EXPORTER_OTLP_PROTOCOL
: The protocol to use for the OTLP exporter. Supported values are "grpc" and "http/protobuf", Default is "http/protobuf".OTEL_EXPORTER_OTLP_INSECURE
: If set to true, disables the security features of the OTLP exporter. Default is false.
More information can be found at OpenTelemetry Website.
This project was heavily inspired by ServiceWeaver.