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Alternative to GLFW in pure Rust.
[dependencies]
glutin = "*"
Note that the crates.io version won't compile on OS/X and Android because the required dependencies haven't been uploaded yet. Instead you can use the git version which works everywhere:
[dependencies.glutin]
git = "https://github.com/tomaka/glutin"
git clone https://github.com/tomaka/glutin
cd glutin
cargo run --example window
Glutin is an OpenGL context creation library and doesn't directly provide OpenGL bindings for you.
[dependencies]
gl = "*"
libc = "*"
extern crate glutin;
extern crate libc;
extern crate gl;
fn main() {
let window = glutin::Window::new().unwrap();
unsafe { window.make_current() };
unsafe {
gl::load_with(|symbol| window.get_proc_address(symbol));
gl::ClearColor(0.0, 1.0, 0.0, 1.0);
}
while !window.is_closed() {
window.wait_events();
unsafe { gl::Clear(gl::COLOR_BUFFER_BIT) };
window.swap_buffers();
}
}
- To compile the examples for android, initialize the submodules, go to
deps/apk-builder/apk-builder
and runcargo build
, then go back toglutin
and callANDROID_HOME=/path/to/sdk NDK_HOME=/path/to/ndk NDK_STANDALONE=/path/to/standalone cargo test --no-run --target=arm-linux-androideabi
- Events and vsync are not implemented
- Headless rendering doesn't work
- Work will start when Emscripten gets updated to LLVM 3.5 (which should happen soon)
- Some events are not implemented
- Implementation is still work-in-progress
- Vsync not implemented
- You must call
glFlush
beforeswap_buffers
, or else on Windows 8 nothing will be visible on the window - Changing the cursor (set_cursor) is not implemented
- Some input events are not implemented
- Pixel formats not implemented
- Vsync not implemented
- Not all mouse cursors are implemented (ContextMenu, ...)