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(logo by Graham Hamilton)
A collection of resources for creating great-sounding games in Game Maker Studio 2. It has a visual editor for sound designers to combine audio assets into complex sound/musical effects, as well as tools for playing, managing, and loading that audio during the game's runtime. These resources were created to be used with my projects Wandersong and Chicory, and now are improved and ported to work GameMaker 2.3+.
This wiki is here to explain the features of the visual audio editor, for the sake of sound designers, and to explain how all these events and effects can be applied by programmers using our API. Everything here works inside GameMaker without adding any external code or functions. It can run on any platform that GameMaker does.