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@archmoj archmoj commented Jan 10, 2019

The gl-mesh3d had different light position setup when compared to gl-surface3d which resulted in wired behaviour.
This PR would make the lighting configuration similar to gl-surface3d noting that in gl-surface3d
Beckmann algorithm is applied whereas in gl-mesh3d we continue to use cookTorrance.

Please refer to plotly/plotly.js#3415 for more info.
@etpinard

@archmoj archmoj merged commit 13cfc40 into master Jan 16, 2019
@archmoj archmoj deleted the 3353-light-reversed-ranges branch January 16, 2019 19:32
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3 participants