vulkan: don't use std::string in load_shaders, to improve compile time#15724
Merged
0cc4m merged 2 commits intoggml-org:masterfrom Sep 3, 2025
Merged
vulkan: don't use std::string in load_shaders, to improve compile time#157240cc4m merged 2 commits intoggml-org:masterfrom
0cc4m merged 2 commits intoggml-org:masterfrom