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1 change: 1 addition & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -207,6 +207,7 @@ By @cwfitzgerald in [#8609](https://github.com/gfx-rs/wgpu/pull/8609).
- Prevent UB with invalid ray query calls on spirv. By @Vecvec in [#8390](https://github.com/gfx-rs/wgpu/pull/8390).
- Update the set of binding_array capabilities. In most cases, they are set automatically from `wgpu` features, and this change should not be user-visible. By @andyleiserson in [#8671](https://github.com/gfx-rs/wgpu/pull/8671).
- Naga now accepts the `var<function>` syntax for declaring local variables. By @andyleiserson in [#8710](https://github.com/gfx-rs/wgpu/pull/8710).
- Naga now enforces the `@must_use` attribute on WGSL built-in functions, when applicable. You can waive the error with a phony assignment, e.g., `_ = subgroupElect()`. By @andyleiserson in [#8713](https://github.com/gfx-rs/wgpu/pull/8713).

### Bug Fixes

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20 changes: 19 additions & 1 deletion cts_runner/test.lst
Original file line number Diff line number Diff line change
Expand Up @@ -176,7 +176,25 @@ webgpu:shader,execution,flow_control,return:*
// Fails on Metal in CI only, not when running locally.
fails-if(metal) webgpu:shader,execution,robust_access_vertex:vertex_buffer_access:indexed=true;indirect=false;drawCallTestParameter="baseVertex";type="float32x4";additionalBuffers=4;partialLastNumber=false;offsetVertexBuffer=true
webgpu:shader,validation,expression,call,builtin,all:arguments:test="ptr_deref"
webgpu:shader,validation,expression,call,builtin,max:values:*
webgpu:shader,validation,expression,call,builtin,arrayLength:*
webgpu:shader,validation,expression,call,builtin,barriers:*
webgpu:shader,validation,expression,call,builtin,cos:*
webgpu:shader,validation,expression,call,builtin,floor:*
webgpu:shader,validation,expression,call,builtin,fract:*
webgpu:shader,validation,expression,call,builtin,max:*
webgpu:shader,validation,expression,call,builtin,min:*
webgpu:shader,validation,expression,call,builtin,radians:*
webgpu:shader,validation,expression,call,builtin,sign:*
webgpu:shader,validation,expression,call,builtin,sin:*
webgpu:shader,validation,expression,call,builtin,step:*
webgpu:shader,validation,expression,call,builtin,tan:*
webgpu:shader,validation,expression,call,builtin,tanh:*
webgpu:shader,validation,expression,call,builtin,textureNumLayers:*
webgpu:shader,validation,expression,call,builtin,textureNumLevels:*
webgpu:shader,validation,expression,call,builtin,textureNumSamples:*
webgpu:shader,validation,expression,call,builtin,textureStore:*
webgpu:shader,validation,expression,call,builtin,trunc:*
webgpu:shader,validation,expression,call,builtin,workgroupUniformLoad:*
webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="break"
webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="break_if"
webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="continue"
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