[hlsl-out] Fix accesses on zero value expressions #5587
Merged
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So that subsequent member access is resolved correctly.
Connections
https://matrix.to/#/!fjjkgHFcwtkREywzfk:matrix.org/$gMvEqmPg59z_xMR6WkUzik82z-UnGezovoXQ4ImVKmM
Description
I was getting HLSL output like:
Which produced this error:
This PR adjusts the output to:
This is derived from some SPIRV input that I haven't looked through, I tried to reproduce the issue with some simple wgsl like
vec2<f32>().x
but naga outputs(float)0
for that.Testing
I compiled my application with this change and stopped getting errors from the hlsl shader compiler.
Checklist
cargo fmt
.cargo clippy
. If applicable, add:--target wasm32-unknown-unknown
--target wasm32-unknown-emscripten
cargo xtask test
to run tests.CHANGELOG.md
. See simple instructions inside file.